Yesterday’s Gran Turismo 7 game update 1.49 launched all-new physics which have added additional realism and customarily improved gameplay. Nevertheless, the change can also be inflicting some weird issues in particular conditions, making automobiles bounce violently or simply get hurled into the air.
The physics updates are typically constructive, including “extra pure cornering physics and acceleration/deceleration stability ranges,” in response to the developer. Comparable modifications to tire physics and steering permit a more difficult and rewarding driving expertise general.
Nevertheless, some bugs seem to have crept in as nicely, in response to gtplanet and posts on Reddit’s r/granturismo. Excessive-horsepower automobiles, usually with engine swaps and excessive suspension settings, are actually flying, bouncing or intersecting with the bottom, in response to a number of (hilarious) movies.
The issue seems to occur when automobiles attempt to speed up from low speeds, and principally impacts automobiles below AI management. It additionally occurs throughout dynamic “Scapes Films” scenes designed to indicate off landscapes from automobiles operated at sluggish speeds by AI. It is even been seen in GT Auto’s garages.
It is clearly a bizarre z-axis programming bug, however Gran Turismo’s crew is conscious of the difficulty and dealing on it. “We at the moment are conscious of the next challenge within the 1.49 Replace launched on July 25: Automotive Physics Simulation — Unintended car conduct is produced when a specific automotive setting is ready inside Automotive Settings,” devs mentioned in a post on X. A repair must be prepared quickly, so benefit from the comedy whereas it lasts.
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